• How To Manage Dangerous Actions In User Interfaces

    One of the main laws that applies to almost everything in our lives, including building digital products, is Murphy’s Law: “Anything that can go wrong will go wrong.” Our goal is to prevent things from going wrong and, if they do, mitigate the consequences. In this article, Victor Ponamarev explores different strategies for preventing users from making mistakes.
  • Building A Memory Game with PhaserJS and ReactJS

    Today, we’ll create a simple game using PhaserJS and ReactJS. Despite the simplicity of the game, we will cover all the key aspects of game development with PhaserJS. We’ll explore concepts like scenes, prefabs, how to integrate PhaserJS with ReactJS, how to add third-party libraries and components, and how to use tweens for animations.
  • Digital Product vs. Web Design

    In the evolving landscape of digital business, two key concepts often get confused: digital product design and web design. While they may seem similar at first glance, both involve different approaches, skill sets, and end goals. This blog will explore the differences between digital product design and web design, helping you understand which fits your business needs and when.
  • Align UX Research To Your Company’s Goals

    The need for user research and design professionals to connect their work’s value to the larger business’ goals is paramount to the future of the field, says Devin Harold—a design and UX leader whose career has included roles at companies such as Capital One and Verizon.
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