• Open-world spy game from Grand Theft Auto dev never happened because Rockstar couldn't get it right

    Open-world spy game from Grand Theft Auto dev never happened because Rockstar couldn't get it right
    In 2009, GTA 6 developer Rockstar Games revealed a totally new series to the public: Agent, an open-world stealth romp set during the 1970s' Cold War that was due to be exclusive to the PS3. Agent never came to be, but Rockstar co-founder Dan Houser says it wasn't for a lack of trying. After a series of years-long rumors and teases, Agent was formally announced to the world at E3 2009. The famed developer never properly announced the project's cancelation, but it eventually abandoned the tradema
  • Mass Effect Universe supposedly featured "Hitman-style freedom" and a "galactic Cold War"

    Mass Effect Universe supposedly featured "Hitman-style freedom" and a "galactic Cold War"
    New gameplay details from the canceled Mass Effect game have emerged, following developer BioWare's abrupt demise. Mass Effect Universe was reportedly set to feature a galactic Cold War between the galaxy's remaining factions, espionage mechanics likened to the Hitman series, and, of course, romance.The new tidbits come from YouTuber Dantics, who was supposedly on the Mass Effect player council composed of community members and content creators who gave BioWare feedback during production. IGN ha
  • Pokemon Winds and Waves might benefit from next-gen water tech

    Pokemon Winds and Waves might benefit from next-gen water tech
    A new research paper co-authored by a Game Freak developer dives deep into next-gen water simulation tech, raising hopes for Pokemon Winds and Waves' summery vistas and underwater areas.Game Freak programmer Fumiya Narita and University of Tokyo professor Takashi Kanai recently co-published a new paper that aims to help render water and moving liquids more efficiently, without sacrificing any of the visual detail that really makes the ocean splash in animation. (Good spot, Automaton.)Their joint
  • Peak devs explain why the viral co-op game's size tripled with new console ports

    Peak devs explain why the viral co-op game's size tripled with new console ports
    The developers behind Peak have finally launched their viral co-op climbing game on consoles, but the long-awaited port also had the side effect of tripling the game's file size on Steam. Why? Well, Team Peak explains that it's because there's now 208 maps in rotation, rather than the usual 30.More than a year after the game's swift ascent on PC, Peak has now - ahem - peaked on PS5, Nintendo Switch 2, Xbox Series X|S and Xbox PC. The new ports also introduced cross-play across all platforms, as
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  • Xbox COO and ex-Minecraft boss leaves Microsoft after just 3 months in the role

    Xbox COO and ex-Minecraft boss leaves Microsoft after just 3 months in the role
    Helen Chiang, a Microsoft veteran who was head of Minecraft before transitioning to Xbox Chief Operating Officer (COO), has left the company after 21 years.The Verge (paywalled) obtained a copy of an internal memo sent by Xbox CEO Asha Sharma announcing Chiang's departure, and as the publication notes, it's surprisingly brief for such a high-profile change in leadership. "Helen Chiang is leaving Microsoft today. I'm grateful for her years of service and wish her well," said Sharma. The memo repo
  • The best thing Valve has added to Steam in years just graduated to "full feature"

    The best thing Valve has added to Steam in years just graduated to "full feature"
    Arguably the biggest problem with Steam is that there are so many games being released on the platform every day that it can be difficult to keep track of the new titles that are actually cool and interesting. Last year, Valve introduced a beta for a new feature called Personal Calendars, and it instantly became the coolest tool Steam had for narrowing down the new release list. Now, finally, it's out for real."With today's Steam update, the Personal Calendar feature officially graduates from St

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