• Ubisoft Has Steep Ambitions, But So Far It Misses The Mark

    Ubisoft ended its press conference with showing off Steep, an extreme sports game that takes you to the Alps. It boasts gorgeous vistas, adrenaline-pumping sports, and an open world that connects you with other online players similar to The Crew. This time, however, it's much more ambitious. These elements made me eager to try the game out myself, and luckily I was given a half hour hands-on demo at E3 on PlayStation 4.Steep features four different sports: skiing, snowboarding, soaring wit
  • The Director And Producer Talk New Improvements

    When Final Fantasy XII released in 2006, it was seen as one
    of the more divisive entries in the history of the mainline series. Coming off
    the well-received Final Fantasy X and the first online game of the series in
    Final Fantasy XI, Final Fantasy XII shook up the formula significantly to deliver
    an experience that was loved by some, but proved to split the community of
    Final Fantasy fans. With Final Fantasy XII: The Zodiac Age, Square Enix hopes
    to reintroduce players to a new and improved ver
  • The 11 Biggest Stories from E3 2016

    The 11 Biggest Stories from E3 2016
    The sun has set on another E3, and as the games industry pauses for a moment to nurse its collective hangover we thought we’d pull some stats and find out exactly which announcements hit the biggest with the IGN audience during this year’s show.
    Below are the 11 biggest stories from E3 2016, as determined by IGN traffic:
    After it was announced and immediately placed into the hands of the public via a P.T.-esque teaser on the PSN, we sat down with the game’s producer and directo
  • Blizzard Shares New Details on Overwatch's Competitive Mode

    Blizzard Shares New Details on Overwatch's Competitive Mode
    Blizzard Entertainment is expected to launch Overwatch's competitive mode at the end of the month, but the feature doesn't have an exact release date just yet.
    How will competitive mode be different than it was in the beta, you ask? Good question—and one Overwatch game director Jeff Kaplan has the answer for. In a Developer Update video posted to YouTube, Kaplan went into detail.
    Players thought competitive play wasn't competitive enough, Kaplan said. To account for this, Blizzard rem
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