• Fire Emblem Fates Creators On Making Tough Choices

    Fire Emblem Fates Creators On Making Tough Choices
    This week, Fire Emblem Fates: Birthright and Fire Emblem Fates: Conquest usher in the latest chapter in Nintendo's turn-based strategy series. But for its big sequel to 2013's excellent Fire Emblem: Awakening, developer Intelligent Systems decided to try its hand at a new multi-angled story that revolves around two kingdoms at war.
    IGN spoke with producer Masahiro Higuchi and director Kouhei Maeda -- both work for developer Intelligent Systems -- as well as Nintendo-side director Genki Yokota to
  • Devs Answer: What are the biggest lessons from Fire Emblem?

    Devs Answer: What are the biggest lessons from Fire Emblem?
    Developers weigh in on the core strengths of Fire Emblem, from story to the value of permadeath. ...
  • Fallout 4 Director Talks Hype and Announcing Too Soon

    Fallout 4 Director Talks Hype and Announcing Too Soon
    Bethesda Game Studios creative director Todd Howard hopes the short time between the announcement of Fallout 4 and its release date inspires the rest of the industry to follow suit.
    Fallout 4 was announced at E3 2015, just five months before its eventual November release, a big change compared to the multi-year wait for some other AAA games.
    “I would like that to become the norm,” Howard told IGN at DICE in Las Vegas. “I hope that the way we did it with Fallout changes how a lo
  • Kojima lays out his vision for his new game and new studio

    Kojima lays out his vision for his new game and new studio
    A trio of interviews conducted at the DICE summit leave us with clues toward how the creative mastermind will move forward now that he's independent. ...
  • Advertisement

Follow @Newslockergames on Twitter!